Gambling involves risking something of value in exchange for the potential to win a prize. It can be done in a variety of ways, including playing casino games, betting on sports events or buying scratchcards. The key to gambling is choice and risk. People make choices about what they want to bet on based on the ‘odds’ (a combination of probability and cost) for each event. The odds are calculated by the betting company based on the number of players and their preferences for particular outcomes.

The socialization of gambling occurs when individuals gamble with friends. This brings them together and provides relaxation. However, people need to be able to recognize their limits and not overdo it. It is also important to understand that gambling is not a substitute for happiness and can lead to more serious problems.

Moreover, the social costs of gambling are mostly non-monetary. This makes them difficult to measure and thus often ignored in calculations. These social costs include personal and interpersonal levels of cost, external costs at society/community level, problem gambling costs, and long-term costs.

The current understanding of pathological gambling has undergone a significant change from considering it to be an addiction to viewing it as a mental illness with a specific diagnosis. This change has been reflected in, or stimulated by, the evolution of the diagnostic criteria for this disorder in the various editions of the DSM. The nomenclature for this disorder needs to reflect this change in understanding.